Index
- CS225 (OLD ONE IGNORE THIS)
- CS200 (IGNORE THIS TOO)
- GAM200 (YEAH, IGNORE THIS TOO)
- CS180
- Introduction
- Midterm Revision
- Finals Revision
- CS251
- Memory
- ELF Format
- History of Computers
- Stuff to Research
- Quiz To-Do
- OS Architectures
- Week 3
- Week 4
- Week 5
- Week 6 (Threads)
- Week 7 (Scheduling)
- Week 8 (Thread Scheduling)
- Week 9 (Memory Management)
- CS251
- CS225
Notes
Week 1
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Design
2 Game Ideas, 1 Prototype
Make sure we all understand and agree on the underlined:
Understand and develop for your target audience.
◇ From....
▪ A technical side
▪ A creative side
▪ A marketing side
◇ Predict 3 games that the target audience has recently played.
Start with 4-5 games which are similar - NOT JUST ONE!
• Things to look at:
◇ Genre
◇ Camera
◇ Animation
◇ Art Style
◇ Pacing
◇ Most importantly, Mechanics
For Camera: Create a mockup and put enemies down to see how many enemies (and props, and scenery...) should be around at any one time.
Change things up! Call of Duty uses vehicular and stealth sections to change things up. Use submechanics.
What emotion do I want the user to feel?
Scope your game down to the bare essentials.
Two types of games:
• Originality
• High Production Values
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