An almost-but-not-nearly-complete collection of Chaoclypse's frivolous attempts at GAME CREATION


Browsable folder with downloadable zip files

(Last updated 22th April 2016)

Zip file with all the games

(Last updated 22th April 2016)

NOTE: Both of these links SHOULD be collections of the same games, so it's your choice if you want to download them one by one
or as a package. If you see any discrepancies please do not hesitate to e-mail me at


   |-Digipen Games
   |---1 - 2015 - dysPUNKtional
   |---2 - 2016 - Hallucidation
   |-Personal Games
   |-----Dynamite Bob
   |-----CYBORG NINJA 2030
   |-----Everyone But Me is a Baka Gaijin
   |-----UNICORNAGEDDON 2000
   |-----Dig Back Home
   |-----Week 2 - BUILD EM & SHOOT EM
   |-----Week 3 - SWARM
   |-----Week 5 - Punch Your Way To Heaven DX
   |-----Week 6 - Morally Upright Siren


Here are the least shitty ones out of the pack, in no particular order:


2nd Game a Week. You build your own ship from different gun parts and use them to shoot different enemies with different types of configurations and machinery. The objective is to destroy the human in their centers, and to protect yours. On the last day I also had a bit of time and made an Android version, but be warned, it is really hard to build your ship with that version since your finger covers the parts.


5th Game a Week, made for the Game Boy Jam. You punch dudes, then climb their corpses to reach heaven. Has quite a few Let's Plays on YouTube.


Made for Ludum Dare 35 in 48 hours. An arcade shooter whodunnit. There's a killer who shapeshifts into whoever he kills, and he's lurking in the crowd. Find and eliminate him without killing too many civilians.


Made for 2nd Semester in Digipen. I was in Team Spectre along with Zenson Ng, Hilal Fitri and Salihin Bin Zaol-Kefli. Awesome bunch of dudes. The game itself is a 3/4 perspective shooter with procedurally generated dungeons (similar to Nuclear Throne) and a stackable and swappable skill system (similar to the Binding of Isaac). There's a wall destruction feature, which allows you to use the enemies to clear the space and give yourself more room to fight. There's also unlockable costumes, templates for the randomly generated dungeons, and a whole bunch of other stuff. One of the first games that I've found myself somewhat happy (though not satisfied) with.


Q: woah are these all your games??
A: All the ones I could find, yeah! The rest are lost to the annals of time (or are too embarrassing for me to publish)...

Q: all.... for free?!? are you a madman??
A: Perhaps I am, perhaps I am... But my generosity comes at a price... You have to sit through some of the most terrible abominations mankind has ever known... Abominations that I have carelessly and flauntingly called """GAMES"""....

Q: you were right these games are terrible, but somehow, i cannot stop...
A: Even a trainwreck can be captivating in its own right... Even intimate...

Q: how long did you take to create these games?
A: Almost all the personal games were made in a week or less. However, the Digipen games were made in a semester each.

Q: why are the 2015 games prefixed with "week"?
A: This is because they were made as an exercise I was doing where I made one Game a Week. I was inspired by this article by Rami Ismail. It was incredibly fruitful and I learned much in the realms of game design, programming, and love. I highly recommend such a practice to anyone.

Q: dig back home is--
A: Dig Back Home is TERRIBLE... It is the WORST... An affront to humanity... A symbolic destruction of my own dignity and self-preservation... I have made technically worse games, but none garnered the amount of attention and thousands of views Dig Back Home did... It is a huge embarrassment to me and frankly the only reason it is in the collection is because I am a sucker for abuse. Do not play it under any circumstances.........

Q: how about 'dynamite bob'?
A: Ah, Dynamite Bob... The first electronic video game I ever made... I was 11, a disilllusioned young boy who wanted to be an inventor when he grew up. I stumbled upon the techno-mystical doohickey by the name of 'GameMaker', and it delighted me by allowing me to create any sardonic, sybaritic THING... both sacrosanct AND sacrilegious... So obviously I made a game about deactivating bombs to stop an idiot from blowing himself up.

Q: no, what i mean is, isn't it worse than dig back home??
A: No.