2nd Game a Week. You build your own ship from different gun parts and use them to shoot different enemies with different types of configurations and machinery. The objective is to destroy the human in their centers, and to protect yours. On the last day I also had a bit of time and made an Android version, but be warned, it is really hard to build your ship with that version since your finger covers the parts.
5th Game a Week, made for the Game Boy Jam. You punch dudes, then climb their corpses to reach heaven. Has quite a few Let's Plays on YouTube.
Made for Ludum Dare 35 in 48 hours. An arcade shooter whodunnit. There's a killer who shapeshifts into whoever he kills, and he's lurking in the crowd. Find and eliminate him without killing too many civilians.
Made for 2nd Semester in Digipen. I was in Team Spectre along with Zenson Ng, Hilal Fitri and Salihin Bin Zaol-Kefli. Awesome bunch of dudes. The game itself is a 3/4 perspective shooter with procedurally generated dungeons (similar to Nuclear Throne) and a stackable and swappable skill system (similar to the Binding of Isaac). There's a wall destruction feature, which allows you to use the enemies to clear the space and give yourself more room to fight. There's also unlockable costumes, templates for the randomly generated dungeons, and a whole bunch of other stuff. One of the first games that I've found myself somewhat happy (though not satisfied) with.
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