- Make an intense, stylish game.
- Like Character Action games, but simpler and more accessible.
- Furi
- Metal Gear Rising: Revengeance
- God Hand
- Bayonetta
- DMC
- Asura's Wrath
- Sairento VR
- Complexity from Simplicity. Start simple, evolve depth.
- High risk, high reward. An example of this is parrying. Basically, make the player risk everything to gain everything.
- Have good flow.
- Juice is king.
- Hitstop (Every game)
- Screen shake
- Particle effects (blood, most of the time)
- Almost all the games have parrying, and it is usually quite core to the experience.
- Similarly, all the games have dashing.
Main Takeaways
- Extremely simple, linear 2D movement. (Important to consider - we have to make a 3D game)
- Uses very few, very simple mechanics and has a focus on changing up boss behaviour to suit those mechanics.
- Bosses have distinct themes, which, along with the unique mechanics of each boss, help give a different feel to each.
- Bosses are the same size as player. This makes it feel more like a duel. Very cool.
- Interesting separation of shooting and melee combat.
- Melee combat is enclosed within a circular space.
- Parry is satisfying, and more importantly, easily repeatable due to audio cues.
- Whole game has a distinct, gritty Japanese cyberpunk theme.
- Interesting "life stealing" mechanic.
Main Takeaways
- Amazing usage of dynamic music. Specifically, vocals kick in on the cool parts.
- Ridiculously cool bosses. Like Furi, each boss is very different.